No one will accuse The Dream Machine of looking generic. Created in part as a response to the seemingly endless stream of similar-looking games on the market, the developers at Cockroach Inc. built The Dream Machine to be something different: a stop-motion, episodic, point-and-click adventure.
Ars spoke with Anders Gustafsson, one half of Cockroach, to learn just how to make a game out of cardboard and clay.
Read the complete article at Ars Technica.
