It’s hard to forget the first time that you managed to jump past Bowser and make your way to safety in Super Mario Bros. Watching as the bridge crumbled and Bowser plummeted into the lava below was a deeply satisfying experience. Some of gaming’s most memorable moments are the result of a finely tuned confrontation with a hulking brute of a boss.
The boss battle has been around nearly as long as games themselves. The first game to feature a boss was Phoenix, an arcade shmup released in 1980. After completing four stages of top-down, space shooting action, you were pitted against an alien mother ship piloted by a diminutive space creature. To get to the pilot, you first had to weaken the ship’s hull, getting through a layer of armor and avoiding a barrage of missiles.
Since that auspicious debut, boss battles have gone on to serve a number of different functions and have expanded to appear in nearly ever genre. What is it about bosses that have made them such an enduring feature? Why, exactly, do games need them?
Read the complete article at The Escapist.