Portfolio
Here are a few examples of my published work.
Features
- Making games on the side: Development in the real world | Gamasutra
- NASA-funded game aims to make science more appealing | Ars Technica
- Who’s The Boss | The Escapist
- In The Shadow Of FarmVille: How Small Studios Can Succeed In Facebook Development | Gamasutra
- Making B-movie games in a AAA world | GamePro
- The Story Behind the Game: Q&A with Capybara Games | GameShark
- Finding the sweet spot: Pricing for independent games | Gamasutra
- The art of 2D: a look at the art of indie hit Critter Crunch | Ars Technica
- Valve: listening to PC gamers, frequent updates equals success | Ars Technica
- A flat world: an interview with Square-Enix CEO Yoichi Wada | Ars Technica
- Too Gay for the U.S.A. | The Escapist
- Game devs speak out on Valve, Steam and conflict of interest | Ars Technica
- 9 Facebook games worth playing | GamesRadar
- Canadian independent video-game designers score big internationally | This Magazine
- 8 cancelled MMOs that would’ve ruled | GamesRadar
- Pokemon Game Guide | What They Play
- Parenting in the games industry | What They Play
- Roots of rhythm: A brief history of the music game genre | Ars Technica
- The Greatest Shame of All | The Escapist
Reviews
- When robots fall in love: a review of Machinarium | Ars Technica
- Might & Magic: Clash of Heroes | GameShark
- Water cools magma: a review of Pixeljunk Shooter | Ars Technica
- Sweeter the second time: a review of Assassin’s Creed 2 | Ars Technica
- Making vomit cute: a review of Critter Crunch | Ars Technica
- Plants vs Zombies | Cinema Blend
- Puzzle Bots | Gamezebo
- Jolly Rover | Gamezebo